Monster Hunter Wilds director Yuya Tokuda shares how endgame bosses will stand out from other big monster fights in the game.
In Monster Hunter World, a lot of players weren't happy with the way monsters like Lunastra required you to use wind ...
Now, more than two decades old, the long-running action RPG series finally broke through to worldwide acclaim with the ...
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Creative Bloq on MSNHow Monster Hunter Wilds was made possible by Capcom's secretive RE EngineA lthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
Capcom's Monster Hunter franchise is heading to PS5! Find out how it's looking in our Monster Hunter Wilds PS5 hand-on ...
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