Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech.
"Subsurface scattering was a technology that existed ... Yerli says that Crysis included a skin shader that's precise down to the eyes. "Even the eye had, like, shadow within the eyeballs.
Challenges include multi-path indirect illumination caused by inter-reflections on metallic or mirror-like surfaces, and ...