BOTW's cohesive ... well-designed. With Link's increased mobility, having to move the entire dungeon as a living-and-breathing puzzle was the perfect concept for open-air Zelda.
These bosses come one by one to test your ability to defeat them. Some of the bosses in Zelda BOTW can be hard to beat, but knowing the weakness of each of them gives you an edge in the battles ...
One of the core mechanics carried over from Breath of the Wild to Tears of the Kingdom was Link's Paraglider ... Shadows Die Twice, a mechanic also included in both Zelda Switch games.