"In my opinion, the most important feature of a soulslike game is its level design." These are the words of Bruce, co-founder ...
Because FromSoftware and director Hidetaka Miyazaki intended for Dark Souls to be a difficult game, there are no official “cheats” that players can use in the PC release.
but the ability to leave messages has been removed," Elden Ring Nightreign director Junya Ishizaki told IGN Japan, per machine translation. In games like Dark Souls, you'd be able to leave small ...
Dark Souls 3 improves upon its predecessor's fundamentals, which culminate into the series' most refined combat system. For example, the game does away with having a limited number of casts for its ...
Dark Souls set the standard for the Souls series, offering a challenging experience with memorable boss fights and impeccable level design. The franchise's toughest bosses, like Crossbreed ...
Doom: The Dark Ages is leaving behind its predecessor's acrobatic and complicated combat for something more grounded.
notably Dark Souls 3's most formidable boss, the Nameless King. Although the studio is keeping quiet about the bosses players will be able to encounter in Nightreign, game director Junya Ishizaki ...
gave up the director’s chair to Tomohiro Shinuya and Yui Tanimura on that occasion. Dark Souls 2 followed in the footsteps of its predecessors, with a production that was not too innovative in ...