Faces - A face is a flat surface on a 3D shape. For example a cube has 6 faces. Edges - An edge is where two faces meet. For example a cube has 12 edges. Vertices - A vertex is a corner where ...
All other shapes can be drawn using these three primitives like I said earlier. Since the switch to framebuffers, we can specify the color per pixel without having to use a palette, like when ...
Faces - A face is a flat surface on a 3D shape. For example a cube has 6 faces. Edges - An edge is where two faces meet. For example a cube has 12 edges. Vertices - A vertex is a corner where ...